dinsdag 2 februari 2016

The Project

This blog is intended to record my progress of my Graduation Project.

In this project I will develop the main character from one of my game concepts.

The game:
A police officer is transferred from a small community precinct to a station in the big city. For one of her/his (there will be gender select and a character creation) assignments she will have to look after a kid who became a vital witness to a crime the local Mafia committed. Unfortunately the kid isn't planning on staying hidden while crime runs rampant in the street.
This game focuses on the development of the bond between the kid and the officer.

My motivation:
The way characters are written in games and their potential had always fascinated me. Most/nearly all of the games I play rely heavy on a story and/or NPC interaction.
A recurring trend in these games were that parenthood was often overlooked. Parents that occurred in the game either played a small role in the story, weren't very well written (the mother in Dragon Age 2 got mad at me because my brother died, thanks mom!) or died early in the game.
Any chance the player got to be a parent was disregarded as something insignificant, when it was possible the child was an empty shell with generic dialogue. (Skyrim Hearthstone DLC, the Sims, Fallout 4)
That's why I wanted to make a game where the player takes on the role of parent where he/she is responsible for the life and development of an NPC while still experience the interactivity and excitement most games offer.

The project
The character I will be developing is a female version of the police officer. This character will be rendered in a small 3D scene that tells the story of the game, who the character is and how she handles the situation.
My research will focus on how to convey these emotions through a single shot.

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